Tech for Good Competition
Our Tech for Good competition challenges 6th – 12th grade girls to team up, and work together to develop an app, website, computer program, 3D printer template, or anything else “tech” that they’re inspired to create! Teams are allowed to have up to 4 members. Each submission must either directly benefit, or provide a service to address a community need that is predetermined by Girls of Promise. Tech for Good allows girls to use their tech skills to make something that helps others!
Judges select five finalists who will be invited to our Girls of Promise Conference which will consist of one-hundred and fifty 8th grade girls. Our conference attendees will vote on a Tech for Good winner at the end of the night! If you have additional questions, please visit our FAQ page.
2021 Tech for Good Partner
This year, we are proud to announce that we have formally partnered with Arkansas Hunger Relief Alliance to educate girls on hunger in our state. To be eligible for the competition, teams must create tech that addresses issues of hunger in our state. This technology project must either assist communities, leaders, and/or non-profits to better address issues of hunger within the state of Arkansas.
Hunger Relief Alliance has provided a video (see below) describing the issues surrounding food security in our state, needs that could be addressed via technology to solve it, and other helpful information for girls to brainstorm their projects. We encourage all interested girls to watch the video below before beginning their projects.
Please note: Girls are allowed to both attend the conference and compete in Tech for Good.
Criteria for Evaluation
Each submission must be technology-based and will be judged on the following criteria:
- Create Tech:
- Technical skill, creativity, and ingenuity.
- Do Good:
- Level of completion.
- Likelihood of implementation to fulfill purpose.
- Communicate Well:
- Inclusion of inspiration, creation process, skills utilized.
- Clarity of purpose.
- Clearly identified intended audience(s) to use/benefit from project.
- Clarity of instructions and ease of use for intended audience.
- Grammar and spelling.
- Demonstration of outreach to intended beneficiary (provide endorsements such as personal reference and/or letter of recommendation).
- Focus on Skill, Not Age:
- Technology is an amazing thing in that sometimes the younger we are when we begin to learn, the faster we excel at it. For that reason, submissions will be weighted by criteria stated above instead of the age of the creator.